Beta · Live Sound

Start with a Mixer File — or Just a Rider.

Import an existing console project, or turn a Technical Rider, PDF or channel list into an organised Workspace. Edit the project and export it for a supported mixer.

Works in the browser. Nothing to install. Your original file is never modified.

MixersHub · Workspacelive
Your project file
Avid S6L
Workspace
MixersHub Workspace
Any supported console
Yamaha DM7
CH 1
Kick
CH 2
Snr
CH 3
HH
CH 4
OH L
CH 5
Bass
CH 6
Gtr
Two ways to start

Two Starting Paths. One Workspace.

Path A

Convert an Existing Mixer Project

Import supported names, channel data and processing from an existing mixer project.

Mixer File
Workspace
Target Mixer File
Path B

Build a Project from a Rider

Turn a rider or simple channel list into an organised mixer project, then edit and export it.

PDF / Rider / Input List
Workspace
Target Mixer File
How it works

From any source file to any target console.

A single connected workflow — every step is real MixersHub UI.

01

Choose Your Starting Point

Choose Your Starting Point

Import an existing mixer file, upload a Technical Rider or PDF, paste an Input List, or build the channel list manually.

02A

Import a Mixer File

Import a Mixer File

Upload a supported native console project — DM7, CL/QL, WING, DiGiCo, S6L, PM10 / Rivage.

02B

Import a Technical Rider

Import a Technical Rider

Upload a PDF Technical Rider or input list. MixersHub parses it into a real Workspace.

03A

Workspace from a Mixer File

Workspace from a Mixer File

Supported channel data and processing (EQ, Comp, Gate, HPF) are recovered from the source file.

03B

Workspace from a Technical Rider

Workspace from a Technical Rider

The rider becomes an organised channel Workspace, ready for you to add processing.

04

Import Channel from File

1. Open Import Channel
1. Open Import Channel

Open the Import Channel from File window from the Workspace.

2. Choose a File to Import From
2. Choose a File to Import From

Select the mixer file that contains the channel or channels you want to import.

3. Drag and Drop One or Multiple Channels
3. Drag and Drop One or Multiple Channels

Select one channel, multiple individual channels, or a channel range, then drag them into the required position in the Workspace.

4. Apply / Replace Channel
4. Apply / Replace Channel

Apply the selected channel data to the Workspace or replace an existing channel while preserving the intended position.

Bring channels in from another mixer file directly into your Workspace.

05

Channel View

Channel View

Open any channel to inspect and edit its full processing chain: HPF, EQ, compressor, gate, fader, pan and phantom power.

06

Edit Sends

Edit Sends

Tweak every send level, pre/post point and destination for the selected channel. MixersHub updates the routing in the target export.

07

Export to the Target Console

1. Mixer File
1. Mixer File
2. OSC Push to Mixer
2. OSC Push to Mixer

Export a native mixer file or push the show live to the console over OSC.

Rider workflow

From Technical Rider to Mixer File

Starting a new production without a prepared console file? Upload a Technical Rider, PDF or Input List. MixersHub builds an organised channel Workspace that you can review, edit and export for a supported console.

From Technical Rider to Mixer File
Compatibility

Built around the consoles you already run.

Supported
Partial / In Review
Not Supported
Not Applicable
Capability
Yamaha
Yamaha DM7
Behringer
Behringer WING
Avid
Avid S6L
DiGiCo
DiGiCo
Import mixer file
Export mixer file
Channel names
Channel colours
Stereo / Link
Channel On / Mute
Fader
Pan
Phantom 48V
Polarity
HPF On/Off
HPF Frequency
LPF
EQ
Compressor
Gate
Sends — Level / On / Dest.
DCA / VCA assignment
Mute Groups
Scenes / Snapshots
Yamaha DM7

Most complete today for Import and Export. Channels, processing, sends, stereo and mute groups all work. Parts of EQ, HPF and DCA are still marked Beta / Partial.

Behringer WING

Most channel data and processing work, including Sends. Stereo still needs care in some scenarios. Phantom and DCA are not written at this time.

Avid S6L

Names, colours, fader, mute, phantom, polarity, HPF, EQ, compressor and gate all work. Pan is full; Sends and VCA are under validation. Gain and IN Enable are not supported yet.

DiGiCo

The system already reads and writes names, processing, sends, stereo and routing across known families. There is a current import issue with large vM/vN show files: the file is recognised but sometimes falls back to a names-only path, so Processing, Sends and Stereo don't appear. A fix is in progress. Colours are not applicable for DiGiCo in the product, and Gain is out of scope.

Support varies by console model, file version and data type. Review the compatibility guide before production use.

Workspace

Your Entire Project in One Place

Availability depends on the source and target console.

01Channel Names
02Colours*
03Stereo Links
04HPF
05EQ
06Compressor
07Gate
08Fader
09Pan
10Phantom
11Polarity
12Sends
13DCA / VCA
14Mute Groups
15Channel On / Off

*Where applicable.

Status

Now in Beta

MixersHub is under active development. Beta users help us test real projects, improve compatibility and expand console support.

Open the Beta
Trust & Safety

Your original files stay untouched.

01

No file modification

Original console files are never altered.

02

A new export file

MixersHub always creates a separate target file.

03

Review the export report

Every conversion produces a clear supported/unsupported summary.

04

Verify before showtime

Confirm generated files in the official offline editor before use on a real console.

Your Next Project Can Start on Any Console.

Import. Review. Edit. Export.

Launch MixersHub